​Allie Johnston
3D Artist
Optimized model, made UV maps and 1024 textures. Diffuse map only. Lighting with Mental Ray.
Optimized model, made UV maps and 1024 textures. Diffuse map only. Lighting with Mental Ray.
Optimized model, made UV maps and 1024 textures. Diffuse map only. Lighting with Mental Ray.
3D character. 1024 diffuse, spec, normal maps. 1998 triangles. ~40 hours. Concept © Gameloft
Classroom in Unity engine, 2012 Made for Gather Education, heavily optimized for poor internet speeds. Models, textures and lighting in Maya and Mental Ray
Classroom in Unity engine, 2012 Made for Gather Education
Conference Room Render, 2012 Prototype made for Gather Education Models, textures, lighting with Maya and Mental Ray
Screenshot of Yamada Box Legend, 2011 Unity game made with a team of 6 people for Game Development 2 Made the models and textures in this environment, rigged and animated the main character
I modeled the TV screen, molecule theater, snowflake, dodecahedron, and paths. I also drew vectors for the snowflake's glow.
I optimized the dome structure, made the two side halls including the lights and curtains.
I modeled the game machines and exit sign.
I modeled the curtains, chairs, and exit sign.
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2014, Allie Johnston